Digital and Interactive Work
Various 3d Works
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Longhouse Interior
Interior view of the Unreal viking longhouse reproduction. Full project available at
http://anthonyeason2011.wix.com/vikings -
Longhouse Exterior
Exterior editor view of the Unreal viking longhouse reproduction. Responsible for set dressing, Speedtree, exterior landscaping, compositing, compiling, cubemapping, and APEX cloth sim. Full project available at
http://anthonyeason2011.wix.com/vikings -
Flocking Sim
Final project for physics-based modeling. Squads of bombers launch and resupply from the carrier and acquire targets from the field of opposing larger ships. Opposing fighters patrol the space around their homeship and eliminate bombers they encounter
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Howl's Moving Castle Reproduction
Final render from a group project to recreate in Maya a still from an animated movie. Responsible for modeling upper rampart, compositing, UV unwrapping, rendering.
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Assassin
Part of a group project to recreate a game environment in Unreal. Responsible for compositing, water, and APEX cloth sim. Full project available at
https://www.youtube.com/watch?v=5gf_1YrEgHo&feature=youtu.be -
"Forever Train" Snow Biome
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"Forever Train" Interior
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"Forever Train"
An exercise in procedurally generating a train with an endless track and terrain, Spring 2015
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"Touch Letters"
A project for dyslexic children to try and help them learn to read via an interactive multi-sensory approach.
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"Touch Letters" Informational Poster
Poster for display in Visualization Fall 2015 Undergrad Show
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FashioNXT
A group project developed in a collaboration with student teams and actual businesses. Our team took over an existing code base from a previous year's team. Responsible for database rework and final upload/ hosting.
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Digital Self Portrait
Digital Painting self portrait. Featured in Visualization Undergrad Fall 2015 Show.
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Fishbowl
The stage for a 30 second fishbowl animation
Fall 2013 -
Breaking Free
Made by a group of students at Texas A&M. I served as render lead, lighting lead, and modeler. Fall 2014
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"Breaking Free" Fence Turntable
Example turntable from the "Breaking Free" project. Fall 2014
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Heart and Machine
Prop from a special effects assignment, based around a steampunk theme. Fall 2013
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Villa Set
A small hubworld with a villa theme.
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Pier Setting
A setting inspired by Monet's Impression, Sunrise.
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School of Athens
A setting inspired by Raphael's School of Athens.
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Impressionist Setting
A set inspired by Monet's haybales.
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"Killhouse" Frame
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"Killhouse" WIP Game
A game about a robot who must hack a futuristic house's automated appliances in order to assassinate the homeowner. Spring 2013






